Subnautica 2 Guide Hub Guides, Map, Database, Tools

Topic center

Threat pages should lower fear, not increase guesswork.

Use this center when the route feels unsafe, a creature keeps ending runs, or the next move depends on reading danger instead of pushing harder.

Best fit

Open this page when the blocker is fear, danger, or visibility, and you need a cleaner route decision before trying again.

Column triage

Use the Creatures Center to turn fear into a route rule.

This column should not make danger feel bigger. It should name the threat, separate creature pressure from route confusion, and send the reader to the page that prevents the next failed repeat.

Danger problemOpen firstLeave this center when
One creature or sound cue keeps changing the route.Creature ThreatsThe threat has a named response.
The whole area feels unsafe or unreadable.Dangerous ZonesYou have a green/yellow/red route decision.
You keep pushing one minute too long.Go Home or Keep ExploringThe return rule is clear before leaving base.
The safer path is still unknown.Safe BiomesA repeatable safe loop exists.

Column success test

The Creatures Center has worked when fear becomes one named route rule instead of a vague warning.

Do not stay here for

Material planning, base timing, or vehicle upgrades. Danger advice only helps once the threat or zone is the blocker.

Best next handoff

If the problem is the path more than the creature, switch to Map before repeating the same route.

Exit rule

Leave Creatures when the threat has a response, not just a name.

Creature pages are valuable when they turn fear into an action: skirt the edge, bank early, avoid one sound cue, or choose a safer route. They become low value if the player keeps rereading danger notes without changing the trip plan.

Stay here while the blocker is a creature cue, unsafe zone, or panic decision. Leave for Map when the safer path is unknown, leave for Vehicles when the trip needs range or protection, and leave for Resources when the danger is only worth taking for a named payoff. The page succeeds when the next attempt has one clear turn-back rule.

Fast path

Use this center when threat pressure is the actual blocker, not just a bad trip.

Good fit

Use it when route fear, visibility, or creature pressure is making repeat attempts expensive.

Leave for map

If the route shape is the real issue, solve that first and come back here after.

Answer-first workflow

Use this center to turn fear into a route rule.

Recommended steps

Threat, safe edge, route, return

Read the cue that made the trip risky, find the nearest safer edge, rebuild the route around landmarks, then decide when to go home before oxygen or panic makes the decision.

Next page

Leave when the problem is no longer the creature

If the issue becomes depth readiness, material payoff, or vehicle range, move to those hubs instead of rereading threat advice.

Danger decision table

Match the scary moment to the next page.

Player symptom Likely answer Do not force it if Next page
A creature keeps ending the route Name the threat and adjust the approach before repeating. You cannot identify the cue that made the encounter unsafe. Creature threats
The whole area feels wrong Treat the zone as the blocker and route around it. You have no safe landmark or return path. Dangerous zones
The run is profitable but risky Set a return rule before the reward gets too tempting. Oxygen, storage, or depth support is already strained. Go home or keep exploring

Danger lanes

Choose the threat page that matches the run you are actually on.

Safer routes

Protect the route before forcing a deeper dive

If the run still feels scary after one attempt, slow down and use the safer route pages.

Threat map

One danger question, one cleaner answer.