Fast path
Start with Titanium, Copper, or Quartz before chasing rarer batches that do not remove the current blocker.
Topic center
Use this center when the blocker is a named material, a recipe cost, or a rare run that should become one clear next unlock.
Open this page when you already know the material and need the shortest way to turn it into the next useful craft, build, or route improvement.
Start with Titanium, Copper, or Quartz before chasing rarer batches that do not remove the current blocker.
Use this center when a named craft cost is already controlling the next session.
If the route is still unclear, switch to Map first and come back after the path is safe enough.
Material lanes
Use these when Titanium, Copper, or Quartz are the real blocker and the next craft is already named.
If the batch is harder to get than to use, the route probably needs a better stop rule first.
Move into builder, storage, scanner, or base pages once the material question is solved.
Material map
Best when the run needs structure, storage, or a first base improvement.
Best when power, scanners, or early support systems are the real friction.
Best when crafting visibility, room support, or a small utility unlock is next.
Best when the value is high enough to justify a safer loadout and stricter stop rule.
Material help
Materials matter when they unlock something useful right away. This center should make it obvious whether the next stack should go to tools, a base, better safety, or a stronger route.
Materials depth
A material page is only useful if it turns a named item into a clear payoff decision. The reader should know what the item unlocks, whether it is worth another run, and which page to open next if the batch is already enough.
Material decision
This center matters when the item has a clear job. If the next unlock is already obvious, the page should point you to the fastest spend. If the spend is still vague, it should tell you to stop farming and switch to a better planning page.
| If you have... | Spend it on... | Open next |
|---|---|---|
| Titanium | Structure, storage, or first base progress | Base Planner |
| Copper | Power, scanners, or support systems | Copper guide |
| Quartz / Glass | Visibility, room support, or small utility unlocks | Quartz / Glass |
| Rare batch | Only when the route is already worth the risk | Route Planner |