- Spend on the failure you feel every session.
- Prefer range, depth, or storage only when they remove a repeated stop.
- Do not split one batch across three partial fixes.
Workbench
Spend the next batch on the upgrade that removes the repeated failure.
This planner helps you choose whether the next upgrade should go into range, depth, storage, power, or search efficiency.
Use this when several upgrades all look tempting and you need one calmer way to decide which one actually fixes the run.
Upgrade workbench
Name the repeated failure before you spend the next batch.
Upgrade help
What this page should stop you from wasting.
Upgrades are only useful when they remove the thing that keeps breaking the run. If the planner cannot point to one repeated failure, the safest upgrade is often the one that reduces the biggest backtrack.
- Buying an exciting upgrade before the real bottleneck is known.
- Upgrading base and vehicle support at the same time when one of them is already enough.
- Ignoring the route or storage problem that made the upgrade feel necessary.
- Open Base Planner if home friction is still the bigger issue.
- Open Vehicles if travel range or depth is the wall.
- Open Resources if the batch has not even been earned yet.
Upgrade depth
What the upgrade planner should fix first.
Upgrade pages need to make the next purchase feel like a decision, not a shopping list. The reader should leave knowing which repeated failure disappears first if they spend the batch now.
- Choose the upgrade that removes the most repeated pain.
- Spend on travel, storage, depth, or safety only if the current run is already bottlenecked there.
- Hold materials if the next upgrade does not change the next session.
- Upgrading for novelty instead of impact.
- Ignoring the failure that keeps ending the run.
- Buying a nice-to-have upgrade before the blocker is gone.
- Open Vehicles Center for travel and depth upgrades.
- Open Base Building Center when the blocker is storage or layout.
- Open Vehicle upgrades for a more specific handoff.
Upgrade order
Which upgrade usually pays back first.
If several upgrades are available, pick the one that removes the most repeated failure from the next few runs. The right answer is the thing that changes your trip pattern, not the thing that simply looks stronger on paper.
| Upgrade type | Best when... | Why it wins |
|---|---|---|
| Range | Trips are too short or too stressful to repeat. | It changes where you can safely go. |
| Storage | Inventory is causing early returns. | It removes repeat cleanup trips. |
| Depth | The route stops at a shallow boundary. | It opens the next zone instead of extending the old one. |
| Safety | One threat keeps ending the run. | It reduces the chance of losing the batch. |
Upgrade stop rule
Do not chase the strongest upgrade if the first fix already solved the run.
The best upgrade page should also tell you when to stop. If the problem is already easier to manage, the next upgrade may be a delay, not progress.
Buy range
When you are blocked by short, stressful trips.
Buy storage
When the batch keeps forcing you home early.
Wait
When no upgrade changes the next few runs enough.