Subnautica 2 Guide Hub Guides, Map, Database, Tools

Shelf-style database

Materials should read like a shelf, not a vague search.

Use this page when the item is known and you want a cleaner database shelf: route value, early use case, and the next page that turns the batch into progress.

Best fit

Open this page when the material name is already clear and the question is value, route payoff, or which system that batch should fund next.

Core entries

Use the database row that matches the batch you actually need.

Material Best early use When it matters most Best next page
Titanium Storage, first build pieces, route support When basic structure still is more useful than range Titanium route
Copper Starter systems, support tools, scanner value When tools and utility upgrades all want the same batch Copper early
Quartz Glass, utility support, room function When the route works but a craft chain still is blocked Quartz / Glass
Rare materials Progress gates, deeper upgrades, high-value systems When route risk is finally worth the reward Rare route value

Materials Center

Use this for topic routing when you still need the broad material decision first.

Resources Hub

Use this when the material is known, but the route or farming loop still is not.

Upgrade Planner

Use this when the material is ready, but you still need the right system to spend it on.

Shelf notes

What this materials shelf should answer before you move on.

This page should tell you whether a resource matters because it unlocks travel, storage, safety, or a new tool. If the answer is just “collect more,” the page has not done enough yet.

Quick answer
  • Treat materials like spending decisions, not trophies.
  • Check the next unlock before you farm a second batch.
  • Stop once the useful craft is paid for.
Common mistakes
  • Stockpiling without a plan for the next spend.
  • Using a rare route when a basic loop would do.
  • Forgetting that one batch can solve more than one problem if it is spent well.

Materials database depth

What the materials shelf should do before the reader leaves it.

A database page should act like a shelf label, not a vague glossary entry. The page should make it obvious what the material changes in the run and what the reader should do after finding it.

Quick answer
  • Show the job of the material before the flavor text.
  • Group the item by payoff, not by name alone.
  • Link to the route or craft page that actually uses the batch.
Common mistakes
  • Listing materials without saying why the reader should care.
  • Letting the page become a mini blog post instead of a lookup shelf.
  • Failing to hand off to a practical route or craft page.

Batch value

When a material is worth another farming run.

The shelf is most useful when it tells you whether another trip is actually buying progress. A material should earn its place by unlocking travel, storage, safety, or a stronger craft chain.

Farm again

The next craft is blocked and the material will remove a real bottleneck.

Spend now

The batch already unlocks the next useful system or upgrade.

Stop here

The route cost is rising faster than the value of another run.

Material shelf rule

Use the shelf to answer one question: what does this batch unlock next?

If the answer is still vague, the page should not pretend the item is important. That keeps the database useful as a lookup shelf instead of a generic resource dump.

Unlock now

The batch already pays for a real system or tool.

Hold for later

The material is useful, but not enough to spend yet.

Farm elsewhere

Another route gives better payoff for the same time.