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Shelf-style database

Co-op pages should answer how the team should behave, not just what multiplayer exists.

Use this shelf when the co-op topic is named and the next question is host rules, shared progress, role split, or first-session structure.

Co-op entries

Use the row that matches the team problem.

Co-op topic Main value When it matters most Best next page
First-session roles Stops duplicated work from the start When the team is busy but nobody owns the next goal First-session roles
Hosting rules Clarifies who controls progress and saves When players are unsure what the host is actually deciding Hosting
Shared progress Prevents mismatched expectations after reconnecting When the session continues across different players and timings Shared progress
Co-op progression Keeps the team moving toward one practical goal When the session exists, but the save still is not advancing cleanly Co-op progression

Co-op shelf notes

What this co-op shelf should answer before the team starts another run.

Co-op pages should keep the group from repeating the same work in parallel. The best shelf makes the host, role split, and handoff rule obvious before the session begins.

Quick answer
  • Pick the host and the shared goal first.
  • Assign route, gather, and storage roles before leaving.
  • Keep shared progress visible so nobody crafts the same thing twice.
Common mistakes
  • Starting the session without a handoff note.
  • Letting every player solve the same blocker separately.
  • Mixing solo route habits with team progress rules.

Co-op value check

What the shelf should decide once the team topic is named.

When the co-op question is already clear, the page should explain how the team should split work, how progress stays visible, and what the next support page is if the session still feels messy.

Quick answer
  • Assign the host and the run goal first.
  • Keep one player on the route and one on the support loop.
  • Use shared progress notes so the next session starts cleanly.
Common mistakes
  • Starting without a plan for who owns what.
  • Letting everyone solve the same blocker twice.
  • Forgetting that the host and the session flow are part of the answer.
Next move
  • Open Co-op Center for the broader team workflow.
  • Open Co-op progression if the team already has roles but not momentum.
  • Open Tools if a cleaner checklist is still needed.

Co-op depth

What the co-op shelf should tell the team before they start.

Co-op pages should make the team easier to run, not just prove multiplayer exists. The useful answer is who hosts, what each player handles, and what progress should be expected to carry over.

Quick answer
  • Decide host rules and role split before the session starts.
  • Use the page to stop duplicate work, not just to explain multiplayer.
  • Hand off to the co-op guide when the team needs a practical first session plan.
Common mistakes
  • Treating co-op as a yes-or-no feature page.
  • Leaving session roles vague until the run is already noisy.
  • Ignoring how save ownership or progress carry-over affects the whole session.

Team triage

Which co-op problem should the group solve before diving again.

Co-op content becomes useful when it reduces repeated team confusion. The shelf should help the group decide whether the blocker is hosting, role split, shared progress, or a stale update-sensitive rule.

Team problemFix before launchOpen next
Everyone gathers the same itemsSplit gather, route, and storage rolesFirst-session roles
Progress feels unclear after a sessionWrite a shared handoff noteShared progress
Host or save ownership is confusingDecide host rules before the runCo-op progression
A multiplayer answer may have changedCheck update-sensitive notes firstUpdates