Interactive Map
Use this for filtered map layers when the biome type already is known and the next route still needs narrowing.
Shelf-style database
Use this shelf when the region type is clearer than the exact page title and you need the next safer map, route, or danger read.
Open this page when the map question is really about what kind of biome or route category you need next.
Biome entries
| Biome type | Main value | When it matters most | Best next page |
|---|---|---|---|
| Safe shallow loops | Repeatable scouting and low-pressure returns | When the player needs confidence more than distance | Safe biomes |
| Landmark-heavy routes | Cleaner navigation and better return anchors | When the route shape is fine but the way home still is not | Landmark navigation |
| Danger edges | Threat reading before the route becomes expensive | When fear, visibility, or hostile zones keep ending good trips | Danger zones |
| Depth routes | Go / no-go checks for deeper pushes | When the next trip is really about readiness, not curiosity | Depth decision |
Use this for filtered map layers when the biome type already is known and the next route still needs narrowing.
Use this when the biome is named, but the trip shape and return rule still need choosing.
Use this when the biome question is really a threat-pressure question in disguise.
Biome shelf notes
Biome pages should tell players whether the area is worth the risk, how the route feels, and when the trip should stop. A shelf that only names the zone still leaves the important choice unresolved.
Biome value check
A biome page is most useful when it tells the reader whether the route is safe enough, whether the risk is worth the reward, and whether a safer page should come first instead.
Biome depth
Biome pages should say what kind of trip the area invites, how dangerous the return might feel, and whether the next move is to enter, detour, or come back later.
Biome shelf rule
A biome entry is useful when it changes behavior. If the shelf cannot tell the player whether to enter, detour, or delay, it still needs more practical guidance.
The route and reward both make sense.
The area is useful, but not worth a direct push yet.
The threat or depth is still too costly for the current run.